Post by Max H on Feb 25, 2016 2:43:53 GMT
Sunday's activity will involve a live event in which the players have to help the Club's voice researcher "experiment" on a test subject by infecting them with the voices symbols, because he needs to understand how they each work in order to craft the symbol that will ultimately be used to protect the campus. The goal is to determine what each of the five symbols does. They will be given five symbols, each of which will have an effect on both the cognition and the behavior of the test subject. Two of the symbols will have conditional effects (see attachment), if we want to make it really tricky we don't have to tell them that two of them are conditionals.
Here is the actual Puzzle.docx (5.68 KB), it's not particularly difficult, but bear in mind that the chart will be given to them blank (the whole thing isn't needed to solve the puzzle). All the information needed to solve it is in the attachment so I won't tell you the solution, but the attached info should be explained to the players by the researcher. The players can test combinations by drawing the symbols (one inside the other, see attachment) on a whiteboard or the subjects forehead or wherever we want them to draw them, it doesn't really matter as far as the puzzle is concerned so long as they can draw them clearly.
The live event is going to require at least one actor to play the researcher. He himself can volunteer to be the test subject or we could have two actors, one for the researcher and a different actor for the subject. We can have the event in any classroom, most are going to be empty because it'll be Sunday, but we should still reserve one just to be safe. The event should definitely be recorded and sent to the rest of the players, preferably live.
Artists will need to make five symbols that can be fairly easily drawn. They need to be hollow so that you can draw them inside of each other.
The person playing the subject should know the solutions to perfection so he knows how to act when the players make a particular combination. If the subject does the wrong effect it completely messes up the puzzle. We can say that there is a delay between showing the symbol and the effect so that you can just calculate the response based on the solution or we can have the researcher somehow tell the subject how to act with finger signs or something. The subject should also have an idea of how to demonstrate each of the combinations. The subject should feel free to be a little ambiguous with the demonstration to make interpreting the effects more fun, but just don't let them interpret them incorrectly.
Here is a general idea of how to demonstrate each effect:
no cognition - have blank expression, no talking, no response, basically act like an empty body.
no behavior - would be completely motionless, no movement of any kind (except maybe some talking in order to indicate their cognitive state)
sane cognition - subject is completely lucid and aware that they are being tested (interesting to see with insane behavior)
sane behavior - requires prompting from players somehow, probably giving commands which subject follows
insane cognition - requires prompting from players, they asking simple questions, subject responds in an insane manor, or just start loudly ranting like you've gone batshit insane (because you have of course)
insane behavior - have fun with this one
10 points to the first person to post the solution
Here is the actual Puzzle.docx (5.68 KB), it's not particularly difficult, but bear in mind that the chart will be given to them blank (the whole thing isn't needed to solve the puzzle). All the information needed to solve it is in the attachment so I won't tell you the solution, but the attached info should be explained to the players by the researcher. The players can test combinations by drawing the symbols (one inside the other, see attachment) on a whiteboard or the subjects forehead or wherever we want them to draw them, it doesn't really matter as far as the puzzle is concerned so long as they can draw them clearly.
The live event is going to require at least one actor to play the researcher. He himself can volunteer to be the test subject or we could have two actors, one for the researcher and a different actor for the subject. We can have the event in any classroom, most are going to be empty because it'll be Sunday, but we should still reserve one just to be safe. The event should definitely be recorded and sent to the rest of the players, preferably live.
Artists will need to make five symbols that can be fairly easily drawn. They need to be hollow so that you can draw them inside of each other.
The person playing the subject should know the solutions to perfection so he knows how to act when the players make a particular combination. If the subject does the wrong effect it completely messes up the puzzle. We can say that there is a delay between showing the symbol and the effect so that you can just calculate the response based on the solution or we can have the researcher somehow tell the subject how to act with finger signs or something. The subject should also have an idea of how to demonstrate each of the combinations. The subject should feel free to be a little ambiguous with the demonstration to make interpreting the effects more fun, but just don't let them interpret them incorrectly.
Here is a general idea of how to demonstrate each effect:
no cognition - have blank expression, no talking, no response, basically act like an empty body.
no behavior - would be completely motionless, no movement of any kind (except maybe some talking in order to indicate their cognitive state)
sane cognition - subject is completely lucid and aware that they are being tested (interesting to see with insane behavior)
sane behavior - requires prompting from players somehow, probably giving commands which subject follows
insane cognition - requires prompting from players, they asking simple questions, subject responds in an insane manor, or just start loudly ranting like you've gone batshit insane (because you have of course)
insane behavior - have fun with this one
10 points to the first person to post the solution