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Post by Robert Harrison (Admin) on Feb 13, 2016 20:14:07 GMT
Attendance: Robert Harrison, Max Harris, Randy Acheson, Nathan Bryant, Andrew Busch, Andrew Han, Kyle Savell, Shaun Bonefas.
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Post by Robert Harrison (Admin) on Feb 13, 2016 20:21:32 GMT
We want to make a serious spooky ARG.
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Post by Robert Harrison (Admin) on Feb 13, 2016 20:33:52 GMT
Little people taking over the school. Slowly gaining more and more influence over campus.
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Post by Robert Harrison (Admin) on Feb 13, 2016 20:36:19 GMT
Making actors act crazy (chalk drawings, crazy forum posts). Start with a Doomsayer by the fountain. Call the little people "The Voices."
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Post by Robert Harrison (Admin) on Feb 13, 2016 20:56:17 GMT
Hero: The Player Mentor: Doomsayer Sidekick: Member of Club Villain: The Dollhouse / The Voices Goddess: The School Club (give them way to destroy the dollhouse)
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Post by Robert Harrison (Admin) on Feb 13, 2016 21:14:58 GMT
Starts with Doomsayer with Sandwich-board out by the fountain. "Join the club fighting the voices, they'll show you the way!" The club and the voices are one in the same. Voices are the people who have already gone insane by the Dollhouse. Club is our goddess. Club is putting messages in the Dollhouse. Looking back, we are spreading the insanity, doing negative actions (drawing evil chalk symbols). Towards beginning, some markings are evil, but one of the tasks leads to drawing the marking yourself. WIN Condition: Smash the Dollhouse to stop the Insanity. LOSE Condition: Solve all the Dollhouses puzzles. (One final Puzzle). Have people physically go to the Dollhouse to collect the puzzle or message for the day. Don't trust anyone. Don't trust them. Doomsayer tries to smash the dollhouse, and players think the Doomsayer is the bad guy, but he's actually on the good side.
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Post by Robert Harrison (Admin) on Feb 13, 2016 21:16:10 GMT
Club members are members of our ARG team.
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Post by Robert Harrison (Admin) on Feb 13, 2016 21:27:53 GMT
Lead Art: Kyle Lead Tech: Nathan Lead Writer: Andy Lead Game Design: Max
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