Post by awhan on Feb 17, 2016 23:40:47 GMT
Hey everyone, just a quick topic I wanted to bring up since it came up a couple times in the meeting today.
A few people were worried about some aspects of the design; thinking it might be too hard for the players to win. Some people also had this notion that they wanted the players to win and I just wanted to see what our stance on this was.
So while I acknowledge people like to win and it would be nice if our players won the ARG, I'm leaning much more heavily towards having the final decision in our game be challenging, a puzzle that the players actually have to think about. Essentially, I'm not in favor of what I'd consider a shallow victory (if it becomes glaringly obvious to the players the difference between good/evil sanity/insanity).
I personally think that we're not giving the players enough credit. There were a few ideas that people didn't like because they were worried it would make it too difficult for the players to win. (For example, dropping the seed of doubt on the final day.)
People seemed to like the idea that the players would have to converse amongst themselves before making the final decision and I think the harder that final decision is, the more interesting that final live event will be.
Overall I got the sense that most people in the group are leaning towards a more straightforward choice, which is totally fine. I may disagree with it from a game design standpoint but ultimately I'm fine with taking the game in this direction. I just wanted to make this post to put my point of view in a more organized fashion and see what you guys were thinking. Also please let me know if I'm missing a point from the other side of the argument. I may have overlooked something in the confusion today.
A few people were worried about some aspects of the design; thinking it might be too hard for the players to win. Some people also had this notion that they wanted the players to win and I just wanted to see what our stance on this was.
So while I acknowledge people like to win and it would be nice if our players won the ARG, I'm leaning much more heavily towards having the final decision in our game be challenging, a puzzle that the players actually have to think about. Essentially, I'm not in favor of what I'd consider a shallow victory (if it becomes glaringly obvious to the players the difference between good/evil sanity/insanity).
I personally think that we're not giving the players enough credit. There were a few ideas that people didn't like because they were worried it would make it too difficult for the players to win. (For example, dropping the seed of doubt on the final day.)
People seemed to like the idea that the players would have to converse amongst themselves before making the final decision and I think the harder that final decision is, the more interesting that final live event will be.
Overall I got the sense that most people in the group are leaning towards a more straightforward choice, which is totally fine. I may disagree with it from a game design standpoint but ultimately I'm fine with taking the game in this direction. I just wanted to make this post to put my point of view in a more organized fashion and see what you guys were thinking. Also please let me know if I'm missing a point from the other side of the argument. I may have overlooked something in the confusion today.